This is the success story of HandyGames™, one of the leading international developers and publishers of high-quality games with employees from all over the world. Ever since the company was founded in 2000, we have loved creating entertaining games – from gamers for gamers. Yes, that’s right: We have maintained and reinforced our position in the gaming industry successfully since the new millennium!
All of this is only possible due to a constant development process that involves creating new amazing games while using the benefits of new generation technologies. And in cooperation with premium partners like Apple, Google, Samsung, Microsoft, Sony and Nintendo, we will continue to bring awesome game ideas to life!
Industry 4.0 Apps
Presented our first Industry 4.0 App Pick-by-Watch, a smart intralogistics solution, tailored towards the needs of a networked storage system.
HandyGames Humble Mobile Bundle
A fantastic Humble Mobile Bundle featuring exclusively HandyGames games! A great end of the year bargain and the chance to support non-profit organizations.
First Game for Sony PlayStation 4
Aces of the Luftwaffe was successfully released as the first HandyGames title on the Sony PlayStation 4.
German Games Developer Awards
Aces of the Luftwaffe received the award for the best game in the category ‘innovation’ at the German Games Developer Awards.
Amazon Fire Phone Launch partner
Partner of Amazon Fire Phone’s launch. Release of our game Stage Dive Legends for this special platform just in time.
4th Place at the German Developer Studio of the Year Awards
4th place at the German developer studio of the year awards by “Making Games”.
2012 – 2013
“1941 Frozen Front” (Game)
One of the first turn-based multiplayer games presented by Google at the Google I/O 2013. Later officially and successfully released on Google Play.
Google Play Game Services
Launch partner of Google Play Game Services with several titles which were presented at the Google I/O 2013.
Samsung Smart App Challenge
2nd prize for Clouds & Sheep – Chord Edition! HandyGames™ was the first developer that successfully used Chord SDK to beam sheep between Samsung devices.
2011 – 2012
Support for the first mobile phones which went beyond mobile like the OUYA or now the Samsung S Console.
2010 – 2011
Games for Sony Xperia Play
First games for the Sony Xperia Play, the first mobile handset with real gaming controls.
First company to use Immersion Haptics in almost every Android game.
2004 – 2010
First releases of free-to-play games thanks to in-game advertising.
First game support for the Zeemote, a small external joystick for mobile games.
First two games (Snowboard Rush and Hamster Hustle) in which the players control the game characters by using body movements in front of the mobile phone’s camera pre-installed on the Sony Ericsson Yari device.
2003 – 2004
Games for Nokia N-Gage
First games for the Nokia N-Gage.
R&D showcase for location-based games (LBS games) with a unique Siemens Mobile Phone. We combined the real with the virtual world map in a science fiction game.
2002 – 2003
“Fussball Fun” (Game)
First color J2ME soccer game for the World Cup of T-Mobile/T-Online. It was developed for the first color J2ME device, SGH-T 100, which was sold exclusively on T-Mobile. The game was heavily advertised during the World Cup 2002.
“Battle Mail” (Game)
First online/mobile/SMS game for Siemens Mobile Phones on the C45.
“007 Ice Racer” (Game)
First James Bond game on behalf of Vodafone Global for the movie “Die another Day”.
2000 – 2002
HandyGames™ was founded in 2000 by the two brothers Markus and Christopher Kassulke and their business partner Udo Bausewein.
Published the first mobile pre-installed games together with Siemens Mobile Phones.
First monochromatic WAP Games.